Katana Sakurasou
High poly

High poly

Low poly / Wire

Low poly / Wire

Textures

Textures

Katana Sakurasou

The objective of this project was to reduce the geometry as much as possible, an example of this is the handle, which is a single cylinder with the shape of the bandages in the protruding areas. On the other hand, we have the guard or tsuba. Which is a plane with a transparency map.

Regarding the rendering, I opted for a more risky lighting, without ring light. Asset tested on unreal.
I hope you like it.

Modeling Low : Maya
Modeling High: Zbrush
Texturing : Substance painter
Rendering : Marmoset

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